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awesome stuff happens in this picture. Too bad you apparently cant see it

Well wadayaknow? After I finally figured out a workflow in which even a drawing-legasthenic like myself can tell a story in comic form it is now time to start this project again and welcome you to the first page of my super-amazing webcomic.

If you ever saw the first installment of this comic my sincere apologies, there’s a reason I never got past page eight despite a bunch of ideas. Now I’m making these comics with an assortment of tools, if you are interested here’s the process:

  1. Create character in DAZ3D Studio. DAZ is amazing for everything organic in 3D modelling, easily the most important factor in this whole thing working. I could draw backgrounds if I absolutely had to, but the moment I have to draw people I just have to give up.

  2. (Optional) import generated character into Blender. I used this process on my cyberpunk webcomic Fuckthepolis and while it’s nice to have everything in one program for consistent lighting etc. it is a lot of extra overhead compared to this workflow. Posing and making changes to characters is a lot easier when done directly in DAZ Studio since that is what the program is made for.

  3. Generate backgrounds in either of two ways: Either use pictures I have taken that fit what I want to have as a backdrop or render it in Blender. This is where Blender shines, the vast marketplace and a community that likes sharing means that I have quick access to models, materials and textures that I might want to use for a scene. It’s also a fully featured 3D suite completely for free so I can use models made for any of the big, so called professional suites which opens up a marketplace so vast one can not hope to scroll through everything.

  4. Merge character and background in photoshop, cartoonize using a plugin that provides a really nice art style that I dig a lot. Compared to other ways of turning a rendered, potentially photorealistic image into a comic style (Blender’s freestyle,’s cartoonize) this works a dozen times better and most importantly it works consistently. As stated I also dig the end result a lot, I would probably use this workflow even if I could draw stuff by hand.

  5. Export to my ipad pro because I have this really nice app called ComicDraw! which makes word ballons etc. much more convenient since it auto-resizes and has a smart-object-like non-destructive workflow so I can go in and change sizes if they turn out too small or something.

  6. Create new comic page in Jekyll / Markdown using VS Code, commit to github, auto-deploy using netlify.

All in all this process finally makes making a comic fun to me, the couple forays I took into the world of drawing did a better job of disillusioning me than anything else.

Onwards! To greatness and glory!